Wilma outdoes Wilson! She finds places to hide in all four quadrants. Players match her mystery locations with ordered pairs such as (-6 3) and (-1 -2) building an octopus-like pattern outward from the octomino starting board. There are always eight places open for play. This encourages quick scanning of the options. Where s Wilma? like its partner game is self-checking. Game variations add spice and versatility. For 2-4 players.