Physics for Game Developers: Science, math, and code for realistic effects

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Description & Details

Physics for Game Developers: Science, math, and code for realistic effects Description

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API

Details

OPC PF7ZQN
Codes 1449392512 (ISBN-10)
9781449392512 (ISBN)
External product information

Disclaimer: The information below is provided by various external sources and should be used as a guide only.

Game physics has been at the heart of mainstream computer games for years, but recently it's reached a new level with the emergence of Nintendo Wii, PlayStation Move, Microsoft's Kinect, and various mobile devices. This updated bestseller not only provides important knowledge behind bread-and-butter game physics, but helps you leverage exciting interaction gadgets such as accelerometers, touch screens, GPS receivers, pressure sensors, and optical tracking devices.

You'll find new chapters on deformable and soft bodies, fluids, and the physics of sound for incorporating realistic effects, including 3D sound. For game developers working alone or as part of a team, this expanded second edition is indispensable.

Major topics include:

- Digital physics—learn the physics behind accelerometers and other sensors in smartphones and game consoles
- Physics of sound—get up to speed on a topic generally ignored in other books on game physics
- Rigid body mechanics—become well-versed in the staple of all game physics engines
- Fluid dynamics—create fabulous special effects through the book’s accessible treatment of this difficult subject
- Modeling specific systems—design and optimize your physical models with real-world examples

Alternative names:

  • O'Reilly Physics for Game Developers, 2nd Edition software manual 500 pages

Detailed Product Information

Performance

GenreDevelopment software
Release date (DD/MM/YYYY)02.2013
Number of pages500 pages
Written byDavid M Bourg, Bryan Bywalec
PublisherO'Reilly Media

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